# Texture sources and licenses

These texture maps are original, unmodified JPEG downloads from Poly Haven. All are CC0 1.0 (public-domain dedication); they may be redistributed with this game. Credit is provided voluntarily.

- License: https://polyhaven.com/license
- CC0 legal code: https://creativecommons.org/publicdomain/zero/1.0/legalcode
- Machine-readable source URLs, author credits, dimensions, and verified file hashes: sources.json

Only asset texture maps are included, not Poly Haven preview renders, branding, or website material.

| Asset | Creator(s) | Source |
| --- | --- | --- |
| Rock Wall 04 | Dario Barresi, Charlotte Baglioni | https://polyhaven.com/a/rock_wall_04 |
| Rock Wall 08 | Amal Kumar | https://polyhaven.com/a/rock_wall_08 |
| White Planks Clean | Rob Tuytel | https://polyhaven.com/a/white_planks_clean |
| Stone Tiles | Christopher Melani | https://polyhaven.com/a/stone_tiles |
| Rectangular Paving | Dimitrios Savva | https://polyhaven.com/a/rectangular_paving |
| Gravel Floor | Jenelle van Heerden, Matterfield | https://polyhaven.com/a/gravel_floor |
| Clean Asphalt | Dimitrios Savva | https://polyhaven.com/a/clean_asphalt |
| White Plaster 02 | Rob Tuytel | https://polyhaven.com/a/white_plaster_02 |
| Roof Slates 03 | Rob Tuytel | https://polyhaven.com/a/roof_slates_03 |
| Bark Brown 01 | Rob Tuytel | https://polyhaven.com/a/bark_brown_01 |
| Leafy Grass | Charlotte Baglioni | https://polyhaven.com/a/leafy_grass |

All diffuse maps are sRGB. OpenGL tangent-space normal maps and AO/roughness/metalness or roughness maps are linear data. Actual scan dimensions are recorded in sources.json. UV transforms, tint, and feature-scale calibration are applied at render time; downloaded image pixels are unchanged.

These are representative material scans selected to resemble local surfaces, not scans taken from Kongsgård or Stavanger cathedral.
